Five phases, 17 skills
Foundation, execution, clear mind, outer world, leverage & meaning — in that order, because each one stands on the one before. Every skill runs 21 days, every week belongs to exactly one book.
Behind the app
How one sentence in a book note turned into 17 skills, 51 books and 357 daily tasks — and how the app changed its face five times along the way.
The big bang
You read a book, pull out three to five key points — and a month later one or two are left.
That is how it stands in the app’s foundation document — not a study result, but the observation everything started with.
Reading is not remembering, and remembering is a long way from living. That exact sentence is still the first paragraph in the app’s foundation document.
It did not start with a business plan but in the middle of a reading note: between book summaries, product ideas suddenly appeared — «take me by the hand», «small wins every day, one big result at the end». Only months later did they move into a project folder of their own.
One rule from that first note still holds today, word for word: every task must name at least one book as its source. That is why every quest says which book it comes from.
Five months
From neon cyan with emoji through a colour explosion to the calm palette of today. On the evolution page the old screens run for real — home screen and quests, stage by stage.
How it got here
Drawn first: which screens exist and what happens on each one.
Grid, spacing, first colours — so the idea gets a shape.
The first versions came out of ready-made kits (Perplexity Computer). Fast to get going, but nobody owned the code.
Screenshots painted over, parts moved around, tried again — until an arrangement worked.
On 13 June the kit was dropped: hand-built in React ever since. 124 KB of own code have grown into 726 KB today.
The numbers come from the files themselves — every stage above is the file from back then.
Where the content comes from
51 books · 17 skills · 5 phases — every week belongs to exactly one book.
Foundation, execution, clear mind, outer world, leverage & meaning — in that order, because each one stands on the one before. Every skill runs 21 days, every week belongs to exactly one book.
For every book the summary and table of contents were checked, the German edition tracked down, and it was shown that concrete micro-actions can be built from it. Books without action are out.
Out of «Made to Stick» and eight further books on storytelling grew a guide of its own. Hence the structure: first a story that sticks, then the method, then today’s task.
Concept, book dossiers, quest sources and translations live in a knowledge vault of their own. From there a generator produces the content for the app — no text is ever typed into the app itself.
Back and forth
Who is behind it
I build Go & Grow on my own: idea, design, code, content, support. That has one drawback — it is slower. And one advantage: whatever you are missing, you can say it directly, and it does not land in a ticket system but with me.
I read all 51 books behind the skills, summarised them and turned them into daily tasks. That is why every quest names the book it comes from.
What is still coming
The whole roadmap is public: what is running now, what comes next, what is due later. That is also where you say what you are missing — and if your idea gets built, you get something back.
Year 1become→Year 2have impact
Year 2 is written, but not built yet. Body, wisdom, influence, building, legacy — 17 new skills, and the books for them are already vetted.
These are ideas, not promises. Only what stands in the roadmap is binding.
Also from me
TRUVO
Test products and rate them honestly — for companies that want real feedback, and for testers who get something out of it.
In development
CatchMe
Cops versus robbers on the real map: a GPS chase game for outdoors, with a planning layer for your team.
In development
Also in the works: SoMeGu — guided content for social media, in closed testing · Regenglück — weather and mood, in development