Skip to content
Back

From the workshop

A system like Solo Leveling, for real life

There is one search query I have not been able to shake since I saw it: people type «real life solo leveling system app» into Google. And «daily quest app». And «app like solo leveling system». They do not want a game. They want somebody to tell them in the morning what is on today, and they want it to count in the evening.

This is not a niche of three people. Google suggests these phrases, and Google only suggests what is actually typed. The variants run from «solo leveling daily quest in real life» to «real life level up system». In German people type the same thing, often with English words: «app solo leveling training», «app like solo leveling system».

The wish behind it is older than the manhwa. It goes: I know I want to change. I just do not know what to concretely do today, and I never see whether anything is moving.

What actually exists today

Anyone making this search lands on three sorts of results. I have looked at all of them.

First: games with a role-playing coat of paint. They look fantastic, but the tasks are invented. You defeat a dragon that has nothing to do with your Tuesday evening. After a week the appeal is gone, because no real life hangs on it.

Second: Notion templates and spreadsheets. This is the biggest group, and you can see it in the search suggestions themselves: «gamify your life notion template», «gamify your life spreadsheet», «rpg habit tracker notion». So people build their system by hand, because no app gives them one. These templates are often cleverly made. Their problem is that an empty table asks you nothing. You have to invent what belongs in the row yourself, and that is exactly the part where it fails.

Third: habit apps with points. You enter what you intend to do, tick it off and get numbers for it. That works for people who already know what they want. For everyone else it is an empty form with confetti.

Where all three fall apart

The shared mistake is the same one: none of these systems has content. They count what you type in. In Solo Leveling it is exactly the other way around: the system tells the hero what to do. He does not negotiate the daily quest with himself. It is simply there.

This is the point where the comparison gets interesting for everyday life, and the point where almost every app bows out. Inventing a quest that builds sensibly on today's is writing work. A lot of writing work. That is why most apps prefer to hand you an empty field and call it freedom.

What a system for real life would have to do

  • It tells you what is on for today. One task, not seven. Small enough that it still works on a bad day.
  • Today's task hangs on yesterday's. Otherwise it is a random list, not a path.
  • It has a beginning and an end. A resolution with no end date dies quietly. A stretch with a last task gets completed.
  • Progress is visible even when you feel nothing. Two months of work feel like nothing, until someone draws them for you.
  • A bad day costs something, but it ends nothing. Systems where one lapse resets everything get deleted after the first lapse.
  • The content does not come out of nowhere. Whoever invents their own tasks invents tasks they already do.

How Go & Grow built it

Since March 2026 I have been building an app meant to meet exactly those six points. It is called Go & Grow and it runs on iPhone and Android. How it is put together, in plain numbers:

  • 17 skills, each running 21 days. A skill is an area you want to get better at. It has a beginning, a middle and a last task on day 21.
  • One daily quest per day. It consists of a short story and two short steps. For bad days every quest has a shorter version.
  • The content comes from 51 non-fiction books. Three books per skill. Every quest names the book its method comes from. That is the part that took the work, and the reason this is not an empty form.
  • Level, XP, HP, coins, streak. The numbers run alongside so progress stays visible. HP drops when you let something slide, and a bad day does not put out the flame.
  • Ranks across all 17 skills in five phases, plus a leaderboard and crews. On the leaderboard only your hero name is visible.
  • German and English, both complete. Works without an account, in which case the data stays on your device.

The most honest sentence about the difference is this one: a habit tracker records what you thought of yourself. Go & Grow brings the content along.

What it is not

I would rather write this down myself than have someone find it out later and be disappointed.

  • There is no dungeon and no boss with a health bar. The boss on day 21 is a task, not a creature. Anyone expecting the artwork of the manhwa will find the app boring.
  • It does not make you stronger while you watch. Every quest ends in an action or a note. Without you, nothing happens.
  • It is not therapy and not a replacement for medical or psychological care.
  • Three weeks do not build a new life. They give you a handful of methods you have actually applied instead of only read.

Note: «Solo Leveling» is a trademark of its respective owners. This text names it in order to explain what people are searching for. Go & Grow has no connection to them and uses neither their artwork nor their name in the product.

Written by Eluan Zäch, Balgach, Switzerland. The search suggestions in this text were collected on 28.08.2026.

More to read

All the articles at a glance